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Changelog


Type Where Date Description
1.04.2026

Fixed an issue that allowed containers (e.g., backpacks) to be added to the market while still containing items. Containers must now be empty before being listed on the market.
[Next server save]

28.03.2026

Fixed an issue in the CTF event where some players were unable to deliver flags.
[Next server save]

24.03.2026

Released Client Update 3.8.1 for Windows and Android users.
This update fixes an issue that could cause the client to crash.
[Live]

23.03.2026

Released Client Update 3.8.0 for Windows and Android users.
This update fixes an issue that could cause the client to crash over time due to excessive memory and resource usage.
[Live]

23.03.2026

Released Client Update 3.7.9 for Windows and Android users.
This update fixes the bank module size on mobile and improves the missions module theme.
[Live]

23.03.2026

Added a minimap update with the latest map changes.
To update your current minimap, please visit: https://oxygenot.live/forum/thread/69
[Live]

23.03.2026

Fixed an issue where players who attacked a boss sometimes did not receive rewards (mission or loot) because their contribution was not properly counted toward the kill.
[Next server save]

23.03.2026

Added 7 new missions.

  • Reach level 4000
  • Collect 1000 attribute points
  • Reach 5000 online hours
  • Collect 1500 attribute points
  • Collect 464 task points
  • Reach 10000 online hours
  • Reach level 5000

[Next server save]

23.03.2026

Fixed an issue in the Primordial Titan hunting area where access to the full spawn on floors -1 and -2 was blocked due to missing stairs.
[Next server save]

22.03.2026

Regarding the PVPE event day, since I never intended to reduce the enjoyment of this event by heavily nerfing it, starting from next week the daily experience cap gained from players will be increased to 25 billion experience.
[Next week]

21.03.2026

Fixed an issue in the CTF event to ensure that flags are properly spawned at the start of the event.
[Next server save]

21.03.2026

Based on the results of the latest poll regarding the PVPE event and experience gained from players, the experience gain rate has been increased. A daily cap of 15 billion experience from players has also been implemented.
[Next server save]

20.03.2026

Reduced Ashseer Dravok boss damage reduction to 55% (from 60%).
[Live]

20.03.2026

Adjusted Mage Rock spawn cooldown to 120 seconds (previously 60 seconds).
[Live]

20.03.2026

Fixed an issue where Eid balloons in the temple were not movable.
[Live]

20.03.2026

Adjusted the newly added 4k bosses to be more aggressive. It is recommended to bring a strong tank along with reliable healers for these encounters.
[Next server save]

20.03.2026

Increased the area of effect (AOE) range of the Icebound Thryssan boss to cover a wider area.
[Next server save]

20.03.2026

Fixed an issue with the Magma Rock during the Ashseer Dravok boss fight, where it did not spawn consistently and failed to move at the start of the encounter.
[Next server save]

20.03.2026

Fixed an issue where certain bosses especially those that drop boss eggs were not spawning at their scheduled times.
[Next server save]

19.03.2026

Fixed an issue with The Dread Maiden boss, where its mechanics were not functioning correctly, as it was mistakenly using Ferumbras Lord boss mechanics. Adjusted the behavior to match its intended design, featuring purple water drops where being caught in the rain results in death after the 5th hit.
[Next server save]

19.03.2026

Adjusted the Emberlord Zanarth boss so his core mechanic now activates with a 10-second delay on the initial cast, giving players time to prepare at the start of the encounter.
[Next server save]

19.03.2026

Improved the combo attack mechanics of the newly introduced 4k bosses for smoother and more balanced combat.
[Next server save]

18.03.2026

Fixed an issue where the Monster's Box could occasionally spawn monsters behind walls.
[Next server save]

18.03.2026

Adjusted the Icebound Thryssan boss so his core mechanic now activates with a 10-second delay on the initial cast, giving players time to prepare at the start of the encounter.
[Next server save]

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